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According to game director Aaron Keller, developers hoped that losing a tank would speed up gameplay as they believed that the original six players scheme rendered gameplay slow. In Overwatch 2, the number of tank slots was reduced by one, bringing the total number of players per team to five. The original Overwatch was designed for six-on-six team combat, with two of each class on a team. Overwatch 2, like its predecessor, primarily centers on player versus player (PvP) combat across several different modes and maps, and includes both casual and ranked competitive matches. Each character has a unique set of skills, made up of active, passive, and ultimate abilities.
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Characters are organized into a "damage" class, responsible for offensive efforts a "support" class, responsible for healing and buffing and a "tank" class, responsible for creating space for their team.
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Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of 35 characters. Further information: Gameplay of Overwatch
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